Sunday, 26 February 2012

Review: Dante's Inferno

Story
You follow Dante (Templar Knight) as he journeys through the nine circles of Hell to save his beloved Beatrice from the hands of Lucifer. Along the way Dante must face his own sins from the past and how he caused his beloved to end up in hell.

Although it's not a seat gripping story it does keep you interested through out the game and I found myself wondering how it was all going to end. The flash backs into his past was a nice touch especially when they are related to what circle you are currently in.

Controls
I hate games that need a 1,000 page guide on controls and Dante's Inferno is quite the opposite, it's simple and that is what makes it brilliant.

Played God of War? or Darksiders then you will feel quite at home with this game. Light attack, heavy attack and range attack are your basic controls and you can put points into a skill tree to open combos which are not over the top where you will need to grow a third hand to help you. Simply press the light attack three times or tap twice with a heavy attack and you will see Dante doing some very awesome combos. Execution moves and parts of boss fights involve a quick time event with a series of buttons to press but unlike most games you given a few extra seconds to react.

Nothing complicated what so ever

Length
This is the only disappointing thing I could find with this game and that's it too short, yes you can easily find yourself playing over ten hours on your first go but I just found some of the circles where just a quick visit to say hi. They had so much to work with and could had split the game into a full on series and really did something with it. In the last few sins I just felt like they rushed it as if they realised the deadline was coming up.

Graphics
Brilliant, I love the feel of each circle with the designs gone into it. One minute you passing by rivers of liquid molten gold (Greed) or climbing up walls that contain trapped spirits crying out. The place reeks of no hope and despair, its bang on for what a hell should be.

Gameplay
I'm a big fan of the God of War series and Dante's Inferno is pretty much the same, an over the top hack and slash game with plenty of puzzles included. Execution moves are awesome either you ripping demons in part or absolving with the cross from Beatrice. Along the way there are plenty of things to collect, relics that improve your stats, Beatrice stones, coins and shades. Shades are famous spirits through out hell that you can either punish or absolve and give you a major boost on your stats. 

Everything was enjoyable and there wasn't a point where I just wanted to end the game, I spent a good few nights saying "just one more level" only to find it was 2am.

There is nothing I can say wrong with the game other then it could had been longer and the circles given more time in. Saying that it did not stop me from playing it on the Xbox and PlayStation, two play through on both to get the full achievements and trophies. It's a brilliant game that I love going back to.

Last thoughts
Overall a great game and one that I believe all gamers should try out, I would gladly pick up the sequel if they ever sit down and make it.

Dante's Inferno (PlayStation 3)
Score: 9 out of 10
Gameplay: Good
Graphics: Good
Story: Good
Length: Short
Controls: Good

2 comments:

  1. This is another game I have on the 'yet to play pile' Sounds like a game I will enjoy though when I do eventually introduce the disc to the console.

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    1. It's a good game just a shame it can be quickly played through, the start is a perfect length but soon as you start going through each circle in hell it gets faster and faster.

      It's like they ran out of time and had to rush, but still recommend everyone to play it though.

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